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STEAL.C
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C/C++ Source or Header
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1993-03-16
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8KB
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302 lines
/* SCCS Id: @(#)steal.c 3.0 88/07/06
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
STATIC_DCL int NDECL(stealarm);
#ifdef OVLB
static const char * FDECL(equipname, (struct obj *));
static const char *
equipname(otmp)
register struct obj *otmp;
{
return (
#ifdef SHIRT
(otmp == uarmu) ? "shirt" :
#endif
(otmp == uarmf) ? "boots" :
(otmp == uarms) ? "shield" :
(otmp == uarmg) ? "gloves" :
(otmp == uarmc) ? "cloak" :
(otmp == uarmh) ? "helmet" : "armor");
}
long /* actually returns something that fits in an int */
somegold(){
#ifdef LINT /* long conv. ok */
return(0L);
#else
return (long)( (u.ugold < 100) ? u.ugold :
(u.ugold > 10000) ? rnd(10000) : rnd((int) u.ugold) );
#endif
}
void
stealgold(mtmp)
register struct monst *mtmp;
{
register struct gold *gold = g_at(u.ux, u.uy);
register long tmp;
if(gold && ( !u.ugold || gold->amount > u.ugold || !rn2(5))) {
mtmp->mgold += gold->amount;
freegold(gold);
if(Invisible) newsym(u.ux, u.uy);
pline("%s quickly snatches some gold from between your %s!",
Blind ? "It" : Monnam(mtmp), makeplural(body_part(FOOT)));
if(!u.ugold || !rn2(5)) {
rloc(mtmp);
mtmp->mflee = 1;
}
} else if(u.ugold) {
u.ugold -= (tmp = somegold());
Your("purse feels lighter.");
mtmp->mgold += tmp;
rloc(mtmp);
mtmp->mflee = 1;
flags.botl = 1;
}
}
/* steal armor after he finishes taking it off */
unsigned int stealoid; /* object to be stolen */
unsigned int stealmid; /* monster doing the stealing */
STATIC_OVL int
stealarm(){
register struct monst *mtmp;
register struct obj *otmp;
for(otmp = invent; otmp; otmp = otmp->nobj)
if(otmp->o_id == stealoid) {
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->m_id == stealmid) {
if(otmp->unpaid) subfrombill(otmp);
freeinv(otmp);
pline("%s steals %s!", Blind ? "It" :
Monnam(mtmp), doname(otmp));
mpickobj(mtmp,otmp);
mtmp->mflee = 1;
rloc(mtmp);
break;
}
break;
}
return stealoid = 0;
}
/* Returns 1 when something was stolen (or at least, when N should flee now)
* Returns -1 if the monster died in the attempt
* Avoid stealing the object stealoid
*/
int
steal(mtmp)
struct monst *mtmp;
{
register struct obj *otmp;
register int tmp;
register int named = 0;
/* the following is true if successful on first of two attacks. */
if(!monnear(mtmp, u.ux, u.uy)) return(0);
if(!invent){
/* Not even a thousand men in armor can strip a naked man. */
if(Blind)
pline("Somebody tries to rob you, but finds nothing to steal.");
else
pline("%s tries to rob you, but she finds nothing to steal!",
Monnam(mtmp));
return(1); /* let her flee */
}
if(Adornment & LEFT_RING) {
otmp = uleft;
goto gotobj;
} else if(Adornment & RIGHT_RING) {
otmp = uright;
goto gotobj;
}
tmp = 0;
for(otmp = invent; otmp; otmp = otmp->nobj) if(!uarm || otmp != uarmc)
tmp += ((otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)) ? 5 : 1);
tmp = rn2(tmp);
for(otmp = invent; otmp; otmp = otmp->nobj) if(!uarm || otmp != uarmc)
if((tmp -= ((otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)) ? 5 : 1))
< 0) break;
if(!otmp) {
impossible("Steal fails!");
return(0);
}
/* can't steal gloves while wielding - so steal the wielded item. */
if (otmp == uarmg && uwep)
otmp = uwep;
/* can't steal armor while wearing cloak - so steal the cloak. */
else if(otmp == uarm && uarmc) otmp = uarmc;
#ifdef SHIRT
else if(otmp == uarmu && uarmc) otmp = uarmc;
else if(otmp == uarmu && uarm) otmp = uarm;
#endif
gotobj:
if(otmp->o_id == stealoid) return(0);
#ifdef WALKIES
if(otmp->otyp == LEASH && otmp->leashmon) o_unleash(otmp);
#endif
if((otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL))){
switch(otmp->olet) {
case TOOL_SYM:
Blindf_off(otmp);
break;
case AMULET_SYM:
Amulet_off();
break;
case RING_SYM:
Ring_gone(otmp);
break;
case ARMOR_SYM:
/* Stop putting on armor which has been stolen. */
if (donning(otmp)) {
cancel_don();
if (otmp == uarm) (void) Armor_off();
/* else if (otmp == uarmc) (void) Cloak_off(); */
else if (otmp == uarmf) (void) Boots_off();
else if (otmp == uarmg) (void) Gloves_off();
else if (otmp == uarmh) (void) Helmet_off();
/* else if (otmp == uarms) (void) Shield_off(); */
else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
break;
}
{ int curssv = otmp->cursed;
otmp->cursed = 0;
stop_occupation();
if(flags.female)
pline("%s charms you. You gladly %s your %s.",
Blind ? "She" : Monnam(mtmp),
curssv ? "let her take" : "hand over",
equipname(otmp));
else
pline("%s seduces you and %s off your %s.",
Blind ? "It" : Amonnam(mtmp, "beautiful"),
curssv ? "helps you to take" : "you start taking",
equipname(otmp));
named++;
/* the following is to set multi for later on */
(void) nomul(-objects[otmp->otyp].oc_delay);
if (otmp == uarm) (void) Armor_off();
else if (otmp == uarmc) (void) Cloak_off();
else if (otmp == uarmf) (void) Boots_off();
else if (otmp == uarmg) (void) Gloves_off();
else if (otmp == uarmh) (void) Helmet_off();
else if (otmp == uarms) (void) Shield_off();
else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
otmp->cursed = curssv;
if(multi < 0){
/*
multi = 0;
nomovemsg = 0;
afternmv = 0;
*/
stealoid = otmp->o_id;
stealmid = mtmp->m_id;
afternmv = stealarm;
return(0);
}
break;
}
default:
impossible("Tried to steal a strange worn thing.");
}
}
else if(otmp == uwep) uwepgone();
if(otmp == uball) unpunish();
freeinv(otmp);
pline("%s stole %s.", named ? "She" : (Blind ? "It" : Monnam(mtmp)), doname(otmp));
mpickobj(mtmp,otmp);
if (otmp->otyp == CORPSE && otmp->corpsenm == PM_COCKATRICE
&& !resists_ston(mtmp->data)) {
pline("%s turns to stone.", Blind ? "It" : Monnam(mtmp));
stoned = TRUE;
xkilled(mtmp, 0);
return -1;
}
return((multi < 0) ? 0 : 1);
}
#endif /* OVLB */
#ifdef OVL1
void
mpickobj(mtmp,otmp)
register struct monst *mtmp;
register struct obj *otmp;
{
otmp->nobj = mtmp->minvent;
mtmp->minvent = otmp;
}
#endif /* OVL1 */
#ifdef OVLB
void
stealamulet(mtmp)
register struct monst *mtmp;
{
register struct obj *otmp;
for(otmp = invent; otmp; otmp = otmp->nobj) {
if(otmp->otyp == AMULET_OF_YENDOR) {
/* might be an imitation one */
setnotworn(otmp);
freeinv(otmp);
mpickobj(mtmp,otmp);
pline("%s stole %s!", Blind ? "It":Monnam(mtmp), doname(otmp));
rloc(mtmp);
return;
}
}
}
#endif /* OVLB */
#ifdef OVL0
/* release the objects the killed animal has stolen */
void
relobj(mtmp,show)
register struct monst *mtmp;
register int show;
{
register struct obj *otmp, *otmp2;
for(otmp = mtmp->minvent; otmp; otmp = otmp2){
otmp2 = otmp->nobj;
if (flooreffects(otmp,mtmp->mx,mtmp->my)) continue;
place_object(otmp, mtmp->mx, mtmp->my);
otmp->nobj = fobj;
fobj = otmp;
stackobj(fobj);
if(show & cansee(mtmp->mx,mtmp->my))
atl(otmp->ox,otmp->oy,Hallucination?rndobjsym() : otmp->olet);
}
mtmp->minvent = (struct obj *) 0;
if(mtmp->mgold || mtmp->data->mlet == S_LEPRECHAUN) {
register long tmp;
tmp = (mtmp->mgold > 10000) ? 10000 : mtmp->mgold;
mkgold((long)(tmp + d(dlevel,30)), mtmp->mx, mtmp->my);
if(show & cansee(mtmp->mx,mtmp->my))
atl(mtmp->mx,mtmp->my, Hallucination ? rndobjsym() : GOLD_SYM);
}
}
#endif /* OVL0 */